Airfix Dogfighter | |
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Front Cover (U. S.) |
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Developer(s) | Unique Development Studios |
Publisher(s) | EON Digital Entertainment |
Designer(s) | Daniel Nygren [1] |
Artist(s) | Peter R. Andersson |
Platform(s) | Microsoft Windows |
Release date(s) | |
Genre(s) | Action, Combat flight simulator |
Mode(s) | Single-player, multiplayer |
Rating(s) |
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Media/distribution | CD |
Airfix Dogfighter is a 2000 flight-combat video game for the personal computer; developed by Unique Development Studios and Paradox Entertainment[2], published by EON Digital Entertainment[3], it was released on January 14[4][5] in North America and Europe[6]. 15 planes are at the players' disposal to reenact World War Two in a 1950s home.
The game is based on the popular Airfix brand of plastic models. Airfix Dogfighter lets you pilot detailed, miniature versions of World War II aircraft through a large, 3D-rendered house. Fly for the Allies or the Axis powers, each with a home base in a different room of the house. Dogfights take place in the yard or throughout a house full of curios, knick-knacks, canisters, and decorations, many of which can be destroyed and which contain special power-ups.
The Airfix Dogfighter engine supported 9 different weapons, 4 of which could become stronger as the player unlocked tech bonuses. The machinegun, cannon, rocket, and bomb weapons are available to both sides and can be upgraded through 5 different tech levels. Each side has two unique weapons in the singleplayer campaign; the Axis can use homing rockets and a "particle beam" laser. However, the Allied forces use floating "paramines" and a Tesla coil capable of shocking multiple units. Last, both forces unlock an atomic bomb in the last campaign mission for their side. All the specialty weapons start at the highest tech level and are unaffected by bonuses.
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